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Diamond Dolls
9 months ago

Notice something here? I heavily improved the visuals of this game, turning it from a dull 8 bit game to a beautiful 16 bit game. Sure it might not be special, but it's still a sight to behold, especially compared to my other works!




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Here's all eight Diamond Dolls and their powers, kinda reminiscent of what the Levity Fleet characters did, but coming from smaller characters. They'll have those powers along with the pea shot just for simplicity.

Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!

After a long break, I finally got something else new for Diamond Dolls. Slopes coming into the game, along with replacing the dash with a rolling move. While the movement on the slopes isn't fully perfect yet, I'm still doing my best. More to come soon!

Another update I haven't shown until now. Here's some tiles that could make it into Diamond Dolls, and they look fully 16 bit. They could make the game look much better than what tiles I had before.

Might've taken forever to draw them, but here's the Diamond Doll rogues. The top and middle rows are the eight bosses you'll fight before the final area, and the bottom row are the last five bosses. I hope to make them challenging and rewarding.

Not much of an update, but I showcase some of the enemies that'll be in the game. Sure they're basic, but the spider, fly and flower make for good minions of the villains.

Back again with another quick update, this time it's moving platforms and oneway platforms. The moving platforms are essential to any platforming challenge while the oneway platforms are great for traveling vertically, more gimmicks to come!

Another quick update, these are the new powers that the Diamond Dolls have. A vine rope, stone shield, flight, invisibility, an ice ball, flame body, aimable jolt and dash tackle. It's a big change from the usual fare of weapon flooding, but still good.

Been a fat minute since I last updated this game, but I haven't forgotten it one bit. I finally got a logo made for this game, and it's lit. One that easily fits the cool factor of a superhero fighting game!

Remember that hiatus? Well it's over, and I'm bringing a great returning post. Here's the new heroes of G-Edges, some familiar faces returning, but with a new coat of paint. Will showcase their abilities soon, stay tuned!