I would like Crystal to be as intuitive as possible
So I made a function that notifies every time you can interact in the game
It is something very simple but also something that I wanted to show you
Sorry for that quality :(
I would like Crystal to be as intuitive as possible
So I made a function that notifies every time you can interact in the game
It is something very simple but also something that I wanted to show you
Sorry for that quality :(
- Q&A Time -
His name is Tom
This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.
We're ready for tomorrow! 1st October - 12 PM EST
Game page is updated and now contains new description and gameplay screenshots!
April Development Update - Visual changes, release date, progress and more! #crystalgame
For the final trick, I converted my old Bluesky account into my new blog profile.
Follow me there to receive the latest updates on my games, like I usually do here!
Stay prepared for Crystal Demo | Last Update
Oblitus Casa, But Cringe!
Hey GameJolters
Over the past few days and weeks, I've published two web projects for my learning purposes. You can find them on my GitHub profile!
Crystal demo is down.
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