This morning I did a little bit of research into manipulating the camera viewpoints and implemented them into the game, so now the camera follows the player, rather than having a total view of the room. With this addition the next thing to do would be to create a large room in the game to make our first test level (starting with layout, then puzzles, then enemies). The longest part of this I feel is going to be actually designing the tile sets and background/foreground imagery. I’ll be working on this more than likely over the next few days and will report back when I am finished, with some sample screenshots of the level.
Next up
Progress So Far
Regular Grass Tile
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Path of Kami: The Evolution of the Lore
I was bored, so... ManutKat.
"Our work is never over" they said.
The whole squad is here!
Interested? Follow me!
I-Buki
Mio-Da!
Ibuki Mioda!
Microsoft Windows XP Unprofessional (windows logo prototype)
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