This morning I did a little bit of research into manipulating the camera viewpoints and implemented them into the game, so now the camera follows the player, rather than having a total view of the room. With this addition the next thing to do would be to create a large room in the game to make our first test level (starting with layout, then puzzles, then enemies). The longest part of this I feel is going to be actually designing the tile sets and background/foreground imagery. I’ll be working on this more than likely over the next few days and will report back when I am finished, with some sample screenshots of the level.
Next up
Regular Grass Tile
Progress So Far
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Terraria
Alone Together....
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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