Good news! The next update will have controller support! Also, I’m working on ground art, and added new scenery. I plan to make wall climbing look less awkward, and Sikk is going to have slight acceleration when he walks so that he starts a little slower but ultimately has a faster top speed. I predict the next update being launched at the end of the month. :)
Next up
A screenshot of the upcoming version 1.1.0 contrasted with the current version:
Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Regional Bulbasaur. #Pokemon
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Respect (Only TLOZ Players Will Understand)
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