1 year ago

Now for an actual pinned post

Stuff about me is gonna be here, what you need to know, etc.


So, hi. I'm ProPGOfficial, you can also call me ProPG.

I go by He/Him

About Me

  • I am an extreme FNaF fan

  • I code in Clickteam Fusion 2.5

  • I beat max modes

About *insert project here*

  • Five Nights at Freddy's 4: Ultra Custom Night - One of my biggest projects yet, a 2.0 is in the works which will improve the game, no confirmed release date but it'll be out at some point.

  • The FNaBP, But Better Series - These games all recode the original Five Nights at Bootleg Plush's games by @GreenJerry , mainly to improve their gameplay and make the game challenging and fair for all players.



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A new challenge awaits...

Will you accept it in v1.3.0?

The challenge is currently unavailable right now, however have v1.2.7 instead.

They've moved...

As the challenge gets developed, I will say it is meant to be one of the hardest things ever. Here is a teaser at Dug's mechanic for this specific challenge. I will post more teasers as time goes on, so look out for these kind of posts.

New Perfect Mode mechanic: Shadow Lockjaw.

He's more... interesting than the others.

After almost an entire year since development originally started, the game has finally been released!

Available for Windows and Android!

you can customize the key you use for the flashlight

js a misc qol thing i added cus why not

NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)

remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao

this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header

ill probably redo the thumbnail when 2.0 comes out

New game reveal (and release).

This is an old project that I was making back in March that was left unreleased due to laziness after pretty much finishing it. Now I've released it.

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)