Hello everyone, how are you? Im doing great If you were wondering. The game Is going great but Im still working on getting a texture artist who will just help for free and beta/alpha/possibly other incomplete versions (ETC delta) so were stuck with my crappy GBA textures and crappy handmade levels. But there Is a remarkable list of changes. For example Ive added a 2d crappy replica of the trailler of Crash 1 and added the ability to skip the cutscenes as when I was testing I fount that very annoying having to go through my “wait 4-6 seconds” In the code that makes you read the story until your Interested but now Its skippable. Im also planning a ANDROID (and possibly IOS although probably not because I dont have an IPad to test builds on) version Of the game but only AFTER Ive finished the game. Meaning after the beta and possible delta releses. Although Ive also added a V.S. mode but It Is unfinnished as for some reason Crash nor Nina seams to die for some odd reason… Im working on that. Also the alternate languages are NOT complete i just started It so only english works currently and no the replica of the 1st game’s 2d trailler will not be replicated as I actually used Cortex and N.Brios voiceing from the trailler and unless someone can speak all languages In really good Cortex and N.Brio voices.
Next up
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Terraria
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!
not the greatest house, but it's a house! :D
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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