




This April Fools, I am proud to announce The Mary Simulator.
It speaks for itself.





This April Fools, I am proud to announce The Mary Simulator.
It speaks for itself.
Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.
Mary's Arcade is officially the most "cinematic" fnaf fangame specifically because it looks like a crappy DVD extra where they show the unfinished animations and they're so bare bones you wonder how a finished movie came out of that.
Where are you? Where's Mary?
Fun-damentals
I swear once this skeleton is finally done and textured the rest of the game will come a lot faster. This thing has been a huge bottleneck to the point where I'm not sure the MA2 characters will even have internal mechs.
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
The duality of Mary art.
All motion is fully IKFK rigged and keyable, now just to finish the meshwork and texture it.
Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)
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