




This April Fools, I am proud to announce The Mary Simulator.
It speaks for itself.





This April Fools, I am proud to announce The Mary Simulator.
It speaks for itself.
Where are you? Where's Mary?
All motion is fully IKFK rigged and keyable, now just to finish the meshwork and texture it.
Fun-damentals
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.
I swear once this skeleton is finally done and textured the rest of the game will come a lot faster. This thing has been a huge bottleneck to the point where I'm not sure the MA2 characters will even have internal mechs.
The duality of Mary art.
By @Baystikb0ss ![]()
You no longer look side to side. You now look up at the mascots. They feel enormous now.
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