




This April Fools, I am proud to announce The Mary Simulator.
It speaks for itself.





This April Fools, I am proud to announce The Mary Simulator.
It speaks for itself.
Happy New Deer!
To celebrate, we're replacing Scarlet!
GameMaker, Game Changer
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.
Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.
Mary's Arcade is officially the most "cinematic" fnaf fangame specifically because it looks like a crappy DVD extra where they show the unfinished animations and they're so bare bones you wonder how a finished movie came out of that.
Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
I like this feel and scale.
Big Announcement
A bohrok just followed me.
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