Game
The Ink Remains
5 years ago

Now that some people are following the game page, I will start posting information related to the development of the game. If you have anything constructive to tell me, you can post a comment.




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Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?

Guys, I've done it. 100% #BATIM's achievements! My first fully completed game I guess, I even did the black & white challenge. All of it wasn't much hard, but it was long though. The QoL update sure helped. Other #Bendy games will def be more challenging.

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Ah yes, perpetual motion... Well done random rigidbody 😂

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

Damn, another #spawnday already! Time flies, it really does...

Gotta love when this happens