
Now the enemies have health bars and the turrets have random damage, I want to display the damage on screen too :)
Also, the third building can no longer slow the enemies
#gamedev // #unity // #madewithunity
Next up
I decided to start working on some 3D models for the enemies and this is how it looks the first one :)
I'm currently working on some animations and other models as well !!
#gamedev // #unity // #madewithunity
I'm thinking of making the game's theme "water"
So I made a water bullet and I kinda like the result :)
Maybe from now on I'll make water stuff
#gamedev // #unity // #madewithunity
I think it's time to start working on the visual part of the game :)
#screenshotsaturday // #unity // #madewithunity // #gamedev
I added a text that is displayed on screen whenever you can't build somewhere
#gamedev // #unity // #madewithunity
So this is a new soundtrack I made for my game, a game made in 18 days for the Bigmode Game Jam a few days ago, it's something I never tried before so...let me know what you think:)
Now there's another enemy for the game :)
Currently there are only 9
But I'm planning to have a lot of different enemies, some of them with abilities maybe !!
#gamedev // #IndieGameDev// #unity // #madewithunity
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
The three new building models !!











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