1. Their skills were uninteresting and I didn't see the possibilties of what they can be like.
2. 10 characters is a pretty big amount of chars and I also need to balance the game, so you can complete it with any characters you want, so less characters means faster enemy development.
3. Also now is a balance of 4 physical chars and 4 mages lol
Next up
Okay, so, here's my plans.
π±π Do you like treasure hunting?
Trying to translate as fast as possible. The skills are ready, doing weapons now.
So, my development continues! Here are some spoilers for new locations. One have the bonus challenge and the other two is a story ones. Of course, I won't say anything, but the bar has some precious rewards if you are strong enough ;)
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So here's the first of the zodiac signs i will make for the next weeks.
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
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