Next up
What's New:
- Erase system (that in menu) has been reworked to more deltarune look (more advanced);
- Inventory System ~ 35%;
- Dithering for BG on 1_a (first location, example on screenshot).
That's all.
Finally, new accounts.
And also... Not now.
I am recreating Dash in GD 2.1, yeah. (For the base i use Dash Layout by VerSusVN). #gd #geometrydash
Working on saves (because i made only one save file system like in undertale)
UPD:Its done!
HELP WANTED!
I can't work on this big project alone so, i need help,i searching for: 1. Spriter/Artist (Frisk art, new logo and legend sprites);
2. Who help with musics (remixes).
TG (RU) - https://t.me/IvanAk_777s
Discord (EN) - @ivanak_777s ![]()
Fixing bugs and polishing the game.
Inventory System - 60% Done.
And some code fix.
Camera Offset Trigger Test, by me. (Made in 2.1 Of course, thats why cube animation so buggy (this bug prevents cube rotate 2x times and end up with incorrect position)). #gd #geometrydash
Dialog System is Done, and yeah Inventory system is very close to be completed. (This is test NPC, dont think that i will put this weirdo on first location.)
UT: Lonelyness Views VS Geometry Dash 2.2 in 2.1 Views... I start having doubts about my fan-game, should i work more "aggressive" with GDPS or really hardly work with UTL.? #gd #undertale










0 comments