Game
Friday Night Funkin': (SupFam0149 Edition)
17 days ago

Now you might ask, why am I making a mod that still uses Psych Engine when it was archived? Well, that's because the engine was discontinued. Let me explain.


6 months ago on October 15, 2024, 2:16 AM GMT on a Tuesday, Shadow Mario uploaded the final update to the engine as we call it "Psych Engine". What came with it was:

FeatureMods can now have softcoded settings

FeatureAchievements can now be softcoded

FeatureMost texts are now translatable to other languages through an external .LANG file

FeatureNew Stage Editor

OverhaulChart Editor Rework

OverhaulMain Menu Rework

FeatureNote Splash Editor (by Tahir)

ImprovementInput System v3

AdjustmentNote hit health gain decreased from 1.15% to 1%

AdjustmentNote miss damage increased from 2.375% to 5%

AdjustmentHealth Bar/Time bar/Score text now goes under notes

FeaturePressing F5 while on Pause Menu now reloads all assets loaded

AdjustmentSustain length now matches Chart Editor's (This made all sustains a note shorter but more accurate to the chart)

OverhaulFlixel UI has been replaced by Psych UI (Kind of too many changes to list)

AdditionAdded a new Loading Screen that preloads multiple files simultaneously

OverhaulVocals Sync overhaul (Should fix vocal stutters forever)

AdditionCharacters can now load multiple sprite sheets

TweakAdded new camera functions to Lua and removed cameraX/cameraY variables

AdditionAdded Aseprite image support to Lua Sprites

TweakChanged HScript library from SScript to HScript-Iris (might cause issues)

OptimizationChanged Video library from Hxcodec to hxvlc (1.9.2)

AdditionWeekend 1 Port

AdditionNote Splashes now are displayed on the Visual Settings

AdditionNew easter eggs

TweakUpdated credits

BugfixFixed issues from Lua functions

BugfixCharacter Editor bugfixes

BugfixMinor bugfixes

What Shadow Mario also said was he updated the LUA Script API for the engine too, and said that it was the "Final Major Update".

Another update came out on 2025 (January 12), titled "1.0.1", then 1.0.2, 1.0.2h, 1.0.3, then 1.0.4, the final minor update to the engine.

At the end of the update, it said that he was archiving the engine's GitHub in a week. Well, it turns out it was, ending one of the best engine's anybody's used.

A week later (March 31st), the engine was archived.

We like to thank Shadow Mario for making this engine that shaped the FNF modding community, and getting Meme1079 into programming as a whole.

Rest in Playstates: Psych Engine

August 2, 2021-March 31st, 2025



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