I’m feeling super hyped to finally get the pathfinding in properly! It was a hard task to get NPCs to follow paths accurately, however it’s pretty much all working now :D!
Pathfinding was the single hardest part of the task system, now the addition of new NPC behaviours is relatively trivial, given that it is very easy to tell an NPC to try and navigate to any given location and do something!
More updates on this system coming soon!
Michael
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