Game
A Weekend at O' Malley's

1 year ago

O'Malley's Dev Log

(6/9/2025)


For the first ever dev log of O'Malley's, the team is happy to announce that SFTCORE will be publishing the game! That means Bi-weekly dev logs, updates, and extras. Along with actual money being put towards the game!

Here is the progress:

Major Progress

  • Decent progress has been made on the indoors of the main area

  • The kitchen environment concept has been completed along with major props models for the area

  • First indoor prop has been textured, the shuffleboard

screenshot_2025-06-09_180316.png
screenshot_2025-06-09_180332.png
screenshot_2025-06-09_180352.png

inor Progress

  • Indoor wall has been retextured

  • @sockslollmao has joined the team as the composer



0 comments

Loading...

Next up

Hey all! welcome to the second devlog for A Weekend at O' Malleys! Here is some more progress.

O'malley if he had a good design

O'malley type shit

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

"Thanks guys for endless hours of fun." πŸ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game modelπŸ—Ώ

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!