Game
Faded Determination

2 years ago

OCTOBER 2O22 DEVLOG!!!


Salutations!

Hello again people of gamejolt its been a month since the previous devlog and unlike that one we have a ton of really cool things to show you today so lets just get right to it.

Table of content:

Version 0.1:

-Dialog system

-Interactions

-Cutscenes

-Main menu

-Music

Version 0.2:

-Health system

-Battle manager progress

Other:

-Music

-"Chara"cter designs

With that out of the way lets get into it!:

Version 0.1:

The first thing we made for 0.1 was a fully functioning dialog system. This was a really easy task using the dialogic plugin for godot wich saved us a lot of time.

Have a look at some early footage of the dialog:

https://youtu.be/gBBDukFzSXY

After that was done I got to making a basic main menu to use while testing and an early version of the opening cutscene that plays when a new run is started. After that cutscene is finished the player loads into a recreation of the throne room I made using some cool shaders. I also added some interactions to it using the previously mentioned dialog system, have a look at what the game looked like at that point:

https://youtu.be/MLYpH-eG8Ww

After finishing up the look of the throne room I touched up the main menu using a knife button sprite kamalium made and now the menu looks super CRISP.

While I was doing that BlueBurst got to work on a new menu theme wich turned out super cool you can listen to it now on the music section.

the last things I had to do for 0.1 where a cutscene with geetr and the opening story panels. I made the cutscene using the godot animation player and the dialogic system and it turned out super good. I also made some music for this cutscene wich you can listen to on my youtube and the music section on the game page, have a listen:
https://youtu.be/ZVrlnsBn7dA

I made the opening story panels using the dialog system and the old music for it we are adding art to it but that isnt done as of now.

Have a look at what the final product of V0.1 looks like:

https://youtu.be/J-xYSbldFvk

Version 0.2:

As of now 0.2 isnt close to being done as the entire battle system infrastructure is being made in this version wich is a hard and time consuming task but there are a few things I can show off here.

The healthbar and system are fully functional the player can take damage and heal during battle:

heth.png
image_2022-10-31_090624106.png

Other:

We have the majority of content covered now but I still want to talk about all the character designs and sprites we have been working on aswell as a rework of some boss music:

Chara:

Hacky's initial concept sketch:

chara0.png

Frooty's refined version:

illustration171.png

Zane's sketch:

155c8d96-a9fb-4d01-b2b3-ba948f1778fb.jpg

Frisk:

Zane's sketch:

e5131c61-0681-4de2-a2af-63ede374e955.jpg

Sprites:

Kamaliums battle buttons:

buttons1.png

Remade music:

Hacky's phase 1 remake version 1:

https://youtu.be/GOujnOcf_Yg

Thats all fam happy halloween and stay determined!



1 comment

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It do be like that and I apologize

FD:Reborn

Devlog 1 September 2022 (I think)

So I made some button sprites for the menu.

Don't worry the game is not dead and its still in development.

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Hey all!

I wasnt going to post anything untill the next devlog but the project just hit its first major on the roadmap wich is worth a little celebrating. so Ill give you a cryptic image.

Have a good day cya soon,

-Hacky

Sprite Commission!

Aight people, news.

In fact, not just news. SUPER important news concerning the game.

Please read through if you're interested in the game since this is going to be the biggest change it will see.

Making an ep about @Ichika 's undertale au!

stay tuned for more news.

am i cooked (also sans sprite update)

Update:

Long time no see, currently hiring and whats next