So, another 6 months passed by since the last "update" and still I have nothing to show for Decay. Since August I've been hard at work at a base for future games named Aleph. And I can say that I've made some pretty good progress. Custom Subtitles System, Abilities, AI and much more, the best part is that everything can be simply turned on and off based on the game I want to make. I still want to polish Aleph a little bit and then I'll start moving Decay over, most likely early next year. I'll try to release monthly updates but until then, take care.
Next up
November 11, 2021
Alright, so I finally can get back to work. The first thing I wanted to do since last week was to change the Portals. So that's exactly what i've done today. I hope you like it. Next thing on the list: look into Physics. Bye for now.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
a drawing I did because I was boredπͺ. But I love how it turned out.π
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
brung back my old oc plus a new one
...they don`t have names yet tho
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