Game
Sinister Turmoil: Sewers (Official)
6 years ago

Oh boy... [IMPORTANT]


Greetings Everyone!
So, straight up this is not going to be a positive post.
Many of you would have heard the rumours by now that Sinister Turmoil is getting cancelled. I can confirm that these rumours are in fact true. It is sad, and it is very disappointing, but it’s what needs to happen. A lot of you will be angry, a lot of you will feel cheated and many of you won’t mind. But there is a valid reason for why it was cancelled.
Let’s go back a few months, around August. The team was clearly fatigued, and everyone was losing interest in working on the project. It was at that point that cancellation was a possibility. However, it was decided against that due to the fact that there were so many of you guys, supporting the game.
Fast forward a month and it all started to crumble down. Note that at this point the team had stopped work on the game, me included. This was mostly due to lack of motivation. However, this wasn’t what brought the game to its knees. My computers hard drive insta-killed itself. I was actually in the UE4 file at the time when the screen went black and everything was over. Anyhow, the only backup I had of the UE4 file was one from months earlier, one that had barely anything in it.
At this point I was rather firm that the project needed to be cancelled. There was no way I was able to start over with the crazy, busy state of my life. So in late September I spoke to some other team members, I told them how I felt and what I thought should happen with the project.
Then earlier today Sparky and I finally spoke. We decided to put this version of the game to rest. We didn’t want to be advertising something that was never going to come. It wasn’t fair on you guys or the rest of the team. Nonetheless, I’m not saying we didn’t enjoy this project. It was really fun to work on and having every one of you along the way has been truly phenomenal.
So, what happens now? Well. Sparky would still like to see the game reach a release at some point in the future (the far future). Meaning, the project MAY start up again. I only say this because you MAY see it pop up again at some point. Do not hold your breath though. The game may also never see the light of day again. Having said all this, I will not be involved with any future versions that may or may not happen. My time with Sinister Turmoil and fan games in general is up. I want to move onto other things in my life as well as concentrating on my studies.
I’m not gone, I’m not ‘leaving’. I’ll always be around if you want to have a chat or ask me a question. But as far as game developing is confirmed, this is my resignation letter.
Regarding the story and content of Sinister Turmoil. You probably all want to see everything we did. To that, Sparky and I say “sorry but no”. Why? Well, if the project ever does get restarted, then you’re not going to be very surprised or shocked by anything. So, the lore will not be told, models will not be released, and some character names/renders will not be shown, possibly ever.
HOWEVER, I do have some goodies for everyone. Some full body renders of characters you’ve never seen before (fully)! Here we have 2 prototypes (https://imgur.com/a/MiQahQe): Prototype Puppet, Prototype BB. And 6 carnival animatronics (https://imgur.com/a/UXPnesS): Funhouse Freddy, Entanglement Bonnie, Spinning Chica, First Mate Foxy, Whirligig BB, Psychic Puppet.
And why not have some concept art! Most of these we also modelled as well, but weren’t finalised in the map, but the concept art is just as amazing as the models so here ya go: https://imgur.com/a/RsLR1Ei PLEASE NOTE: DO NOT USE THIS CONCEPT ART FOR YOUR OWN GAMES!
Hope you enjoyed those pictures. I know this post is rather depressing, however it is for the best. I’m very sorry to disappoint you all, but I had to consider the team as well as my own health.

This is Angus, signing off!

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