We spent 2 days trying to figure why gorilkas would ignore path blockers sometimes and would hit the towers directly. It turns out that x > 0 actually means that x can’t be 0! :0. In other words, pathing was still broken since every single node was displaced to the left and up.
That is now fixed.
The new AI has is so different that now we are taking one or two days more to balance everything.
Just to be fair though, I’ll tell some features that are coming.
Added a better grid that actually helps players.
Fixed history commands to actually go forward and back without looping.
Increase console size so you can read all the text you want!
Moved the grid on tile to the left so the gorilkas don’t stay out of the screen if you block them in the last column.
Other secret features.
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