*ahem*
Hello dear reader. This, is gonna be a little over view of what MAY come in the game, and what WILL be realeased.
As you know, this is EXTREMELY optimistic for us, because we have less than no budget; We have no skills.
By that I mean, we're literal teenagers. So, I've got to learn how to make stories, and Tranex for coding.
But generally, this is going to (probably) be released soon enough!
What? Wanna know the-
DEMO 1, CHAPTER I: FLOWER BED
Alright, alright, ain't hidding it no more.
As you can think, the first demo is going to be ONE battle, with a very short overworld overlay.
Why?
To test if everything works properly on the uploading, but also on the Player's reviewing of this absolute masterpiece! [If it is, idk, you judge]
Now, the Chapter 1 is already going to be an EXTREMELY difficult one. Not only for you, don't worry.
But mostly for us.
You see, our plans for this fangame to complete faster is to make our own Undertale engine, in the sense that we can CREATE everything from being directly in the game, saving dozens of minutes, if not hours or DAY, from coding in the game.
Downside is, it takes a shit ton of time to do. And, for now and a while forward, Tranex and I are completely INEXPERIENCED in coding. Unless a good intentionned person comes by and helps us with his great incredible skills, we're just SREWED. The only way is to learn, and still, it's going to release near 2030 if we're optimistic, or when Putin will stop being the president of Russia.
But, the problems for us doesn't stop there.
You see, this fangame is getting to look unique, so, sprites and musics are trying to be great, but.. we have no skills in either that are good enough to match INK-JP's spriting animation or DUSTTRUST's peak music, you see.
But, lets say we achieve at coding, spriting and sounding. All perfect, cleaned up to the last bit, and stuff, now...
THE FREAKING GAME (demo)
Yea, ain't a way that, even with the 3 previous BIG ARCH PROBLEMS, finish it this said year.
Why? Well, doing the attacks, dialogues, sprite animation timing, music timing, randomization, dialogue possibilities and dynamic WITH the mecanics of the fight to impliments..
Yeah, you get it: It's hell.
The attacks are meant to be relatively hard, dialogues are VERY vaste, nearly reaching Toby's attention to details if you wish, if not more because I got no life. The timing is also a hell. Imagining just playing over and over and over again the same sequance (if we achieve to do a replay mode) OR same freaking fight (even with infinite health)! That's just painful, at all. Like, timing perfectly an animation to the beat of a song ain't done like the snap of a finger yk.
But, alright, timing, attacks, dialogues are all done.
If we take in account how long that SHOULD take, with the programing and all, I think it'd be for 2030+, if not the end of my life lol
And if we get enough attention to gather the best musician (the russian dude), the best coder and the best spriter in the world, we might finish it early ahah...
For the demonstration 1.
What does the Demo give off?
Easy to answer actually, unlike the others.
The first ever demo, will include (may change):
the prologue chapter [The intro if you prefer]
A short overworld of the 1st and 2nd room in the game
A normal mode only, with the inclusion of an easier gamemode [which highens the HP, reduces damages, highens invinsibility frames, ...]
An entire ~10 minute long Sans fight that is rather difficult
Nearly 500 different piece of dialogues (this is not exaggerated, we'll see on that later)
New game mecanics!
And last but not least: a f**k ton of animation
Now, you see why this will take a while, and lets dive into each one of-
SECOND CHAPTER OF THIS BS: WHY DOES IT TAKE SO DAMN LONG??
It's probably NO secret that fangames takes a while. Just look at UTY, it took 8 DAMN YEARS!! (or so)
Now, why this in specific? Well-
FIRST SUB-CHAPTER: THE ANIMATION [generally]
Knowing there's going to be animation in the prologue, the overworld and in battle and post-battle against Sans, you'd figure animation is nearly omnipresent.
Here's a few example: The prologue is ENTIRELY animated to fit on beat. The overworld has an animation for you to stand up and go forward a few steps, before Sans joins in. The battle has:
Button animation, Soul animation, opponent animation (Sans), facial animation (Sans), attack animation (Yours), OP attack animation (Sans') and a lot more.
You see? Well, there's just so many different animations, because we kinda want this to be a very great game!
Now, why would we really do this?
Because we got no life.
SECOND SUB-CHAPTER: THE ONLY MAP
Could you have guessed it? Yuh uh, the one and only map of the 2 first rooms of UNDERTALE, will probably take a while.
Why? Well, it's in HD, because of current fangames standards.. So, gonna take a while.
THIRD SUB-CHAPTER: THE FIGHT-
No, hold on...
THIRD CHAPTER: THE FIGHT SEQUANCE
Yes, the entire fight sequance is hard as heck.
Like, the attacks are going to be animated, timed, smooth, and have to be hard..
Sans is gonna talk a lot, so I'm adressing that:
Sans' dialogues (er er er):
W-What? Why 500???
Well, you see...
Introduction Dialogue (Sans talking to you pre-battle), which has at least 20 different varient for death counts, action doings and reasons of death (spare, menu or battle)
In-battle Dialogues. This, is gonna take a while, a REAL while. You see, EACH and every of your action has a consequance on what Sans says. Dying once affects ALL his dialogues, or so, depending on when. But, healing, act-ing, mercy-ing, etc... all makes him do a dialogue, but then you add the amount of time you did it, then the amount of death, and... Yeah. You get 500. Crazy, right? And that's without considering the meta-jokes that will be done through the fight
Post-battle dialogues. Flowey. Yeah, this mf gives off at least 10 additional dialogues possibility, which gives, like, 50 more? So, when you died TONS of times, when you never died, did a no-heal, no-hit, whatever, did a first-try no-heal/hit, did a one-shot of the entire game without ever resetting it- YOU GET IT. It's hell
Now, now. The dialogues isn't all, is it?
Yeah, no, except attacks.. There's really just dialogues, sprites, animation, music and.. background art?
Yeah, well, background is gonna take a while too-
Nah, jk. You really thought-
Okay, I am not joking, i'm just trying to be delusional...
Yeah, yeah. You get it. Backgrounds are gonna have a serious thing. While the DEMO will NOT have a background art that alters based on the fight state, it will still be hell after wards.
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NOW, where does this leave us?
Dead. But aside from that...
It'll give a fangame that will be INCREDIBLY amazing and hard, but.. very short. Like, IDUSTSHANE length, because it's just one phase, one fight, and, well, it's a longer fight, yeah, but ONE fight.
So, we'll have nearly not a lot, but, it's because this will be:
Version 0.1.0! What, you don't get it?
Version x.y.z:
z is for the very experimental updates, kind of like Minecraft's snapshot? It fixes bugs, add a few little ideas, scrape or change others, ...
y is for the demos that officially are done. Basically, since this is the very first demo, this is just gonna be that, 1.
And x is for entire chapters being done. If the entire chapter is done, then it moves one up, and it will be HELL! But, we'll be able to do it some days.
Meaning, that..
*sigh*, yeah. Hard mode is gonna be added in 1.0.0 or so.
But, hardmode is not like DTLG/DTGE, in which it's what's after, no.
Here, hardmode is an ENTIRELY different game mode, with its own story and reasons. Currently? It's only conceptual, and we have a few ideas. Like, the first meeting being 2-phased instead of 1, being harder and having near no-mercy. It's gonna have some kind of .. harsher characterization? Oh, and the game is like a expert mode of some kind? Because you start at Level 0, with 10 Hp, and, without easy gamemode, you'll be at 1/10 HP. Which, well.. it's pretty difficult since you can't heal, regenerate nor save. (only in the REAL hard mode, not in the hard-peaceful mode [Hard + easy])
The hardmode also makes it soooo much harder, I swear-
I mean, just the first attack feels like an entire battle! AND THAT'S THE FIRST ENCOUNTER OF THE ENTIRE GAME.
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On that, the game won't stop at the Ruins, it will go as far as the barrier and even beyond (additional content)!
The thing is, it's the beginning, so now, only the flower bed, and later, the ruins will be seen FOR A WHILE.
And no, Sans isn't dusttin' until he breakin' for those bonely LEVELS, sorry fan of dust!
Anyways, CYA 'til next update in 30 days or so!
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