Hi everyone!
Its been a while since we last posted any content here, but today we decided to push Oirbo demo to GameJolt, and with it comes all devlogs, oirbo development news, and of course demo updates.
We will start getting active here too so feel free to reach out to us with any kind of feedback and/or issues.
About the game
Oirbo is an action-adventure platformer with Metroidvania elements, where you control a tiny robot called Oirbo to uncover its mysterious origin. The game takes place on a huge interstellar spaceship, divided into interconnected open areas, filled with hostile robots, skills to unlock, puzzles to solve and items to collect. Oirbo will be a textless game, all the story elements, menus, and in the future, all the game descriptions will be written using the game's own pictogram based visual language combining the platforming challenges with the mystery of a new language to learn and explore.
The Team
The team is composed of the usual trio in game development, a programmer (Diogo Cardoso), a designer (Eddie Yorke), and an audio engineer (Stephen Pierce). Combined we have worked on dozens of different games and other projects, as ImaginationOverflow, Oirbo will be our 4th game, it will also be the biggest game we've made so far. Oirbo development started in August 2018 (almost 2 years ago xDD) and we expect to release it somewhere in Q1 of 2021 for PC, and on Q2 for consoles. Until then we hope that you join us and help test it and give us feedback to make Oirbo the best game we developed.
The Demo
Oirbo will ultimately have 5 different areas to explore. The demo takes place in the Nature area the "2nd" area of the game. This is subjective since after the first area (the warehouse) you can pretty much explore all the other 4 areas at will (although you won't be able to fully explore any of them without finding and unlocking all skills). The remaining area code names are Medical, Mechanical, and Control.
The demo will have 2 unlocked skills, the Night Vision and the Dash enabling you to explore about 3/4 of the area, the only aspects that you won't be able to explore are sections that require some skills unlocked later in the game.
Since the entire area is open to exploration, the demo time can vary depending on the route you take and what side content you decide to see. You can expect between 30 minutes to 2 hours of content depending on how far you explore the Nature area.
The demo ends after you defeat the area boss, but you can play it as many times as you wish.
We disabled/blocked a few game features for this demo, such as the lore memories, the spacecraft logs, fast traveling, all borders to adjacent areas, and the game save system. The latter implies that every time you exit the game or go back to the main menu, the demo will restart from the beginning.
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