If works for Paving, since that becomes part of the ground surface but it wont work for Flooring as that has it's own depth and there's no way to change individual particle depth only the particle system's, which would make all existing particles change to that depth too.

Next up
Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.
Need to fix the collision detection.
Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)
#GJAsks I thought it would have been Tennis for the Atari 400 which my dad had, but I can't find evidence of the cartridge, so I'm gonna say Joust which I still have from back then!
WOOP!
Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.
Nothing I make will ever be better than the tiny birbs
Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!



























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