1 year ago

ok gonna sleep

I think I've got the Crafting System UI set up so it will match with how I want the Building System UI.
Just need to do that next.


You can now change craft quantity before changing the Recipe Components, previously it would reset to 0 but now it sets the crafting quantity to the most you can craft with how much of the component you have.
I've only tested it with 1 component recipes so I'll probably have to add a for loop to check multiple components.

Edit: Actually, changed the maths.
It now checks if;

if Amount Crafting * Component Amount Needed > Amount Have

{

Amount Crafting = Amount Have DIV Component Amount Needed;

}

That should avoid the need for a loop.

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Happy December everyone! How is the year almost over already?!?!

I hope you're all doing well and having a great December!

Ok, now what did I get done in November?

https://www.patreon.com/posts/144837408

Charged Sticker Appreciation Post! Thank you so much for your support in November, I truly appreciate it I hope you're all keeping well and having an awesome December so far!

Please look after yourselves out there, and keep being awesome!!

WOOP!

Reworking the culling system so The Underground and the Caves uses a chunk system like the Island

Gimmi dem Goblins!!

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

Progress post should be up later once I can get on the computer to get at the gifs

Had to do a full rework of the NPC Culling System, and now Goblins can use stairs again! Huzzah!

WOOP!

Boom, shake shake the room!