1 year ago

ok gonna sleep

I think I've got the Crafting System UI set up so it will match with how I want the Building System UI.
Just need to do that next.


You can now change craft quantity before changing the Recipe Components, previously it would reset to 0 but now it sets the crafting quantity to the most you can craft with how much of the component you have.
I've only tested it with 1 component recipes so I'll probably have to add a for loop to check multiple components.

Edit: Actually, changed the maths.
It now checks if;

if Amount Crafting * Component Amount Needed > Amount Have

{

Amount Crafting = Amount Have DIV Component Amount Needed;

}

That should avoid the need for a loop.

3
3
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1


4 comments

Loading...

Next up

Ok, @gamejolt somethings definitely up with quests looking at the 4/7 that means I was right and my quests didn't reset yesterday.

Previous post: https://gamejolt.com/p/has-atgamejolt-gj-jolt-changed-when-your-…

That's not what I wanted to happen

Ooo today's pulls!

3 new card packs! 1 pull of each!

HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?

Not bad for built in graphics.

Charged Sticker Appreciation Post for October 2025!

(slow laptop gif)

Thank you all so much for your support, it truly means the world to me and helps out so very much.

Thank you.

Did a couple 10 pulls yesterday.

My mam gave me her old laptop, once ive finished setting it up ill get the thanks sent out!

Got it partitioned and just setting windows and possibly Linux, given everything Microsoft is doing I think now is a good time.

Thank you for your patience

YUS!

That sucks. I spent ages reworking the draw world code to make it better and it made everything slower

Guess drawing and storing the whole land, then only drawing part of it to the screen, is better than generating only part and drawing it constantly.