11 months ago

ok gonna sleep

I think I've got the Crafting System UI set up so it will match with how I want the Building System UI.
Just need to do that next.


You can now change craft quantity before changing the Recipe Components, previously it would reset to 0 but now it sets the crafting quantity to the most you can craft with how much of the component you have.
I've only tested it with 1 component recipes so I'll probably have to add a for loop to check multiple components.

Edit: Actually, changed the maths.
It now checks if;

if Amount Crafting * Component Amount Needed > Amount Have

{

Amount Crafting = Amount Have DIV Component Amount Needed;

}

That should avoid the need for a loop.

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