10 months ago

ok gonna sleep

I think I've got the Crafting System UI set up so it will match with how I want the Building System UI.
Just need to do that next.


You can now change craft quantity before changing the Recipe Components, previously it would reset to 0 but now it sets the crafting quantity to the most you can craft with how much of the component you have.
I've only tested it with 1 component recipes so I'll probably have to add a for loop to check multiple components.

Edit: Actually, changed the maths.
It now checks if;

if Amount Crafting * Component Amount Needed > Amount Have

{

Amount Crafting = Amount Have DIV Component Amount Needed;

}

That should avoid the need for a loop.

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✨️SHINY✨️

Oh that's new, I'll take a picture...oh. OH!

Another month down!

Happy August everyone! I hope you're all doing well!

Mostly got a couple things done that I've been putting off, unfortunately I didn't get as much done as I'd hoped.

https://www.patreon.com/posts/136133803

YEAAAASSS!!!

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

Shout out to everyone who gave me Charged Stickers last month, thank you all so very much.

You all rock! I hope you're doing well and have a fantastic September!

Take care, stay safe and keep being awesome!!

Been stuck in the house keeping an Eye on granny after her episode earlier, but i caught one!

Shame it's not dynamax

“I'll Try Spinning, that's a Good Trick!”

(shitty slow tablet gif)