1 year ago

ok gonna sleep

I think I've got the Crafting System UI set up so it will match with how I want the Building System UI.
Just need to do that next.


You can now change craft quantity before changing the Recipe Components, previously it would reset to 0 but now it sets the crafting quantity to the most you can craft with how much of the component you have.
I've only tested it with 1 component recipes so I'll probably have to add a for loop to check multiple components.

Edit: Actually, changed the maths.
It now checks if;

if Amount Crafting * Component Amount Needed > Amount Have

{

Amount Crafting = Amount Have DIV Component Amount Needed;

}

That should avoid the need for a loop.

3
3
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1


4 comments

Loading...

Next up

A friend took granny out for the day so I was able to take part in today's Pokemon Wild Event.

Fricken caught a Galarian bird finally! Articuno in a Safari ball for guaranteed catch!

Ooo pretty!

Do you have games on your phone?

Favourite #TeamShooter? I Would never! It's illegal to shoot people, never mind a whole team!!

Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Happy November everyone! I hope you all had a wonderful October! Mostly optimisation and reworks this month.

https://www.patreon.com/posts/141102397

OMGOSH, don't sleep on this quest!!!

Shame you can't go over 7 charges

Final result for Pokemon Go In to the Wild event.

26 mighties. 1 shiny.

1 random shiny.

Shiny Cresselia from the pass.

Galarian Atricuno!

Grimsnarl gigantamax.

3x shadow Darkrai.

Not bad to be honest!