Game
Inescapable Insanity

2 years ago

Ok, I've recieved some criticism, and I've decided that I'm probably going to reduce the heavy amount of content in Inescapable Insanity. (in some sense, im not just gonna straight up remove songs right off the bat)

More info in article.


I'm probably going to make seperate builds for content, so the extra songs there for no reason will be in another build, so you don't have to scroll past so many songs just to play 1 you want.

For songs, many are planned on being remastered, since looking back at my older songs, they're not quite how I'd like them to be.

Small charting issues will be fixed as well. (As I've noticed SEVERAL throughout the many songs.)

Sprites are currently being remastered as well.

So, in other words, this update will take quite a while (Like several months level while), as I've decided that I'm going to try fixing several issues.

Also expect more to happen in certain songs, as looking at 2 idiots on a screen with a background and notes slowly coming up the screen is boring. (some won't have special things though)

As for the things that have already been fixed, a few of the sprites are fixed, some of the songs have been improved, and a few charts have been slightly tweaked



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for today you get the magical teaser of...

a single gameplay clip with several outdated assets

Concept art for a potential visualizer for Harvest: Finalized. (For anybody unaware, it has received an upgrade to the first half of the song.)

PURGE idle pose (this mod isnt dead lmao)

texting v5 chart (real)

the shitty sprites will be remade at some point

relax

made a few achievement icons

here's the ones i made as raw images (so you can actually fully see them)

So I remade the BF and GF sprites again

While I'm at it take this stupid gif of Exbungo I made in like 20 minutes yesterday

new video teaser

it might be releasing in a week or two

Oh yeah, since the old PURGE model exploded and died a few months back, potential idle pose for the recreation. Animation will be done later. I'm focusing more on 2D spritework as of now.