- Fog disfunction (there were 2 separated fog code blocks so it doubled the amount of fog unnecessarily)
- Beam waving (when it wave-in it was smaller than the actual hitbox)
- Heal sound didn't play when turn 8.
- Bones were not properly masked in the eye attack (when the eye disappear the bone get masked too, which wasn't the case in 1.0.2)
- Some minor grammar issues.
- Hell - No Heal Deteriorate was impossible before (you don't have enought time [approximately 290s before] ), but now with enough precision you can beat the mode within 400 seconds (available time if you don't get hit)
Ok that's all for the patch! Have fun
Next up
testing abcxyz a ă â b c! monologue will be change ofc since I have no idea what to let him say and aaaaaa! and uh turn_3 is just a slamming and bonewall function test XD
https://www.youtube.com/watch?v=yCAAWd-IxLU&ab_channel=Pantherve… ae full volume plssssssssssssssssssssssss
the dialogs when you play the game for the first time...
aeiou patch again thanks to @MoRoZ_549 ._.
Random shitposting?????????????????
So
i may or may not make an full art of some person or i may just leave this like that-
Family band complete!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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