Game
Bad Time Simulator: Reimagined

2 months ago

Okay, everything should be perfect now, any new updates will be minor bugfixes or at most very small QoL things.

Enjoy and have a hell of a day!




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Working on 5.1, which is just gonna be a polishing job. I'm going to take my time with it to make sure it's done as best as I can, a good example is changing this bit of text to fit Chara's speech pattern in the original game more or less. Still a WIP.

Working on it from time to time, less edgy

Btw, I'm using the official Megalovania instead of any fan remixes or retakes or wtv

- Switched from PHPDesktop to NW.JS, a more reliable, and compact choice

- Added fullscreen keybind with F4 (Exit with ESC, only for desktop for now)

- Added a border when not in fullscreen

- Added a new icon for game.exe

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Strange Umbrella

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.