Game
Bad Time Simulator: Reimagined

7 months ago

Okay, everything should be perfect now, any new updates will be minor bugfixes or at most very small QoL things.

Enjoy and have a hell of a day!




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Working on it from time to time, less edgy

- Switched from PHPDesktop to NW.JS, a more reliable, and compact choice

- Added fullscreen keybind with F4 (Exit with ESC, only for desktop for now)

- Added a border when not in fullscreen

- Added a new icon for game.exe

Btw, I'm using the official Megalovania instead of any fan remixes or retakes or wtv

Working on 5.1, which is just gonna be a polishing job. I'm going to take my time with it to make sure it's done as best as I can, a good example is changing this bit of text to fit Chara's speech pattern in the original game more or less. Still a WIP.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

Runestones: from concept to in-game model🗿

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays