Game
Going Home - A Pixelated Horror Game
7 years ago

Okay fun fact! The development period of Going Home is:

Start Date: December 24, 2016
End Date: March 18, 2017

Total amount spent: 2 months and 22 days

And all I thought that it was around 8 months 0.0 (sorry online interviews)




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It's going home soon....

Going Home's birthday is coming soon! I have a very important announcement.

We will release a kind-of remake/remaster of the game with overhauled art. The game will be paid so the team will have support for the next big game.

Hopefully you support.

Here's a picture of what the game looks like :) Hope you're interested and ready for the upcoming follow-up to Going Home! Development is still on going, be sure to follow https://twitter.com/flam8studio and https://discord.gg/gV4QMfJ for more updates

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model๐Ÿ—ฟ

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Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

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