Game
Going Home - A Pixelated Horror Game
6 years ago

Okay fun fact! The development period of Going Home is:

Start Date: December 24, 2016
End Date: March 18, 2017

Total amount spent: 2 months and 22 days

And all I thought that it was around 8 months 0.0 (sorry online interviews)




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Going Home's birthday is coming soon! I have a very important announcement.

We will release a kind-of remake/remaster of the game with overhauled art. The game will be paid so the team will have support for the next big game.

Hopefully you support.

It's going home soon....

Here's a picture of what the game looks like :) Hope you're interested and ready for the upcoming follow-up to Going Home! Development is still on going, be sure to follow https://twitter.com/flam8studio and https://discord.gg/gV4QMfJ for more updates

We are under attack!

Successful landing

#screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Only true badasses may pass! #conceptart #art #gamedesign

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!