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Goodbye, Guest!
4 months ago

okay. i switched to Unreal Engine 4.




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AI Test!

So far, he (this is the future neighbor) can only walk back and forth along patrol points, and if he sees a player in his FOV, he will chase him.

pretty simple! (but this is just the beginning...)

soo, this is new intro

(yeah, inspired by NateEMG with his HN:AR)

Interactive item 1 test!

Flashlight!

(Yeah, the pickup system is still a bit buggy, but this is just a test of it)

switched to HDRP + new main menu!

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

๐Ÿ’Did you like the game? A demo is available for free on Steam.

โœŒ๏ธ Thanks for playing IndieGameiacs!

โš™๏ธ Free Demo: http://bit.ly/UniDuni

๐Ÿ“บ Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model๐Ÿ—ฟ

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐Ÿฅณ

I want to know - what's your favourite quest reward?

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...