Next up
AI Test!
So far, he (this is the future neighbor) can only walk back and forth along patrol points, and if he sees a player in his FOV, he will chase him.
pretty simple! (but this is just the beginning...)
soo, this is new intro
(yeah, inspired by NateEMG with his HN:AR)
Interactive item 1 test!
Flashlight!
(Yeah, the pickup system is still a bit buggy, but this is just a test of it)
switched to HDRP + new main menu!
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model๐ฟ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. ๐ฅณ
I want to know - what's your favourite quest reward?
Why walk when you can jump?
I worked so hard to get all four of them to the end safely, but then...










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