I'm going to expand the area around the buildings and then make the collision map since the pathfinder I'm using makes paths to close to the wall. If this works without any problems then there's no need to work on the other method which is taking me too long to get right. I don't know why I didn't do this in the first place. I'll try this out this week and give an update if it works. It's more work for me but I think it will be worth it!
Next up
Happy (late) New Year!
Getting closer!
The new enemy is implemented and rough design for the armory.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Thought about that piece of concept art awhile back of the electrified ship.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I forgot to show the new ship lighting...
Quick update
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
Showing off the start of the Armory and the new enemy!










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