I know I don’t really want to talk about this, and I’m aware that at some point I’ll probably regret bringing it up—but I’m going to say it anyway. Back in 2017, I worked on a series of games that were never actually released. At the time, I was heavily inspired by Five Nights at Tubbyland, and I wanted to create something with a similar style and atmosphere.
However, things didn’t turn out the way I had hoped. The project ended up being a complete failure, both in terms of execution and my own expectations. Looking back on it now, I can see that I lacked the experience and direction needed to make it work. Still, even though it didn’t succeed, it was part of my learning process, and it taught me a lot about game development and my own limitations at the time.










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