Game
Hello Neighbor: Alpha 1 Complete Edition
2 years ago

Okay so here's an update about development:


==Ray Tracing==

So I can add ray tracing, but here's the problem, It requires DirectX12, The project currently is using DirectX11, this is because there's a bug in DirectX12 for UE4, That causes animated textures to become white, this is a problem because the TV uses an animated texture for when it's on,

I have 2 choices here, Use DirectX12 and enable ray tracing, but revert the tv back to using a non-animated texture or, Not have DirectX12 support for the demo and keeping an animated TV

I can't upgrade to an newer version of unreal engine, the farthest i could upgrade it is 4.27.2 because UE5.0 is risky and i don't wanna risk corrupting my project, and the DirectX12 bug is still present in 5.0

If i wanna have ray tracing, I will have to make a workaround.

==Neighbor==

The Neighbor is well, The neighbor.

He works, but his AI breaks in some parts of the 3rd floor, I could not fix this bug, It worked sometimes but not others.

This issue is a huge problem, I will have to find a work around for this too.

==Ending==

The Endings i haven't worked on yet due to me not being focused on that, The 1st demo will have a placeholder ending, just unlocking the basement door, And then you get teleported to the placeholder ending, The 2nd demo will have another placeholder ending, I plan for the real ending to be added in 1.0 (the final release)

==The Demo==

The demo has no release date, but I am still working on it,

Also here's what i will add in the final version.

More Story

A true ending

Better Graphics

Improved Menus

Horror Elements (the game at the moment is not very scary)

Soundtrack

Redone Options menu, with multiple pages and tooltips.

Optimizing for 21:9 monitors and controller support

Multiplayer (there might be a multiplayer demo but IDK)

New/Redone cutscenes.

Extra stuff.



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