Game
Megaman X: The Badlands
3 years ago

Okay, so this game is officially the bane of my existence. I fixed the terrain sticking only to have the overworld crash, then fixed the overworld crash and that made the terrain sticking worse. I'm taking this down again until I can figure this ish out.




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Whelp. My game here might be dead in the water. I can't get the FPS to stay above 15. Despawning scenery seems to actually slow it down, which makes no sense. I'm gonna give it a rest for a while and see if I think of a way to rework it.

It happens.

Hey. I've got a favour to ask. Does anyone have a decent gaming computer and could help me out by play-testing an alpha version of Wildlight? I just need to know what FPS it runs at on a decent machine (ie, not mine). Let me know below. Thanks.

And it's out! Come play a full-on Megaman GTA and wish Capcom had the balls to make a real one! https://gamejolt.com/games/mmx_mc/904466

I've been playing around with Godot's toon shader. It's fun as heck. I love this look.

Zero joins the battle!

Updated Megaman X: The Badlands to include Zero as a playable character!

I'm doing bosses now, focussing on the mavericks from Maverick Hunter X. The first batch of bosses (MMX1) have always been my favourite. Maybe it's just nostalgia. Anyway, all of them can easily kick my ass, which is the difficulty level I was going for.

Felt like posting: I'm toying with using my MMX engine to create an original game for Steam. Would be a low-poly, open world, GTA-style, Megaman-esque, sci-fi with original characters and story. Codename Wildlight. Here's some screenshots.

Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...

Felt like posting. Got the main bosses done, and they're brutal. I'm remembering now how hard it is to fill up an open world with interesting things to explore, especially in a non-RPG.

Done the game as a whole. Doing proofreading and adding some bonus characters because why not? Still planning to release it near the start of summer. Because who needs that whole "outside" business when you've got a new fangame to play, right?