Game
Megaman X: The Badlands
3 years ago

Okay, so this game is officially the bane of my existence. I fixed the terrain sticking only to have the overworld crash, then fixed the overworld crash and that made the terrain sticking worse. I'm taking this down again until I can figure this ish out.




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Zero joins the battle!

Updated Megaman X: The Badlands to include Zero as a playable character!

POTS? Frickin' what!? I made a copy of the temple and deleted things and tested until I found out it was the POTS that were causing the freeze? How? How is that possible!? They have NO CODE THAT WOULD CAUSE A FREEZE!

Came up with a name for the thing: "Island of the Angry Sun." There's the Angry Sun, visible from all parts of the map. It's intimidating and I love it (Yeah, more or less ripping off Majora's Mask. I don't care: I liked that game).

Sexy collectible outfits are always something I've wanted to try. Still not sure if this game is going anywhere, but I'm starting to like what I see...

At long, long, long last, there is a sequel to this, taking place in a Maverick infested city. It plays like a Megaman X GTA and has 5 playable characters, cutscenes, story, missions, upgrades, bosses, and more. https://gamejolt.com/games/mmx_mc/904466

This one is sloooooooow going. I still like it, but I am hitting some major decision fatigue. I've done so many open-world zelda-y things, it's weird that this one is proving to be such a challenge.

Whelp. This one might be dead too. So, if you die, you respawn at the last respawn point. It works fine in the overworld, but in dungeons, this causes the game to freeze. There's no functional difference. There's no code error. There's no reason for it!

I've been playing around with Godot's toon shader. It's fun as heck. I love this look.

Just some more screenshots. Started doing dungeons. I really like this one, and if it doesn't develop catastrophic FPS problems, I might even finish it.

You can get a lot of draw distance on Godot! One corner of the world to the other.