It's been a few days since the demo came out for ONaF 1, and I think I can finally say that the full game is pretty much done if you don't count the extra content (which for now is only an addition of eyesaur for ONaF1) and a few bugs that I didn't fix yet.
If I were to guess when I could release the full game it would probably beeee uhhh either 27/10/23 or 28/10/23
A lot of things has been fixed since the demo release which I never noticed (besides the jumpscare bug that I completely forgot about).
Next up
Small preview of the update so ya'll don't starve from lack of news
oh cool
anyway
Everyone, do what the guy said
RIP cactus
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Made my first ever animation.
Cash Banooca
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
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