(99% of these are just patches so don't be happy over a big changelist)
-Removed the flashlight because even if it was supposed to balance out the game it was unnecessary and only made it easier.
-Enemies can now be set to 20. It was 15 before because I overrated the difficulty.
-Eggs can now spawn in hallways.
-Redrawn some eggs positions.
-The hallway light batteries now constantly try to balance out.
-Now, every time you close the window, Grunkfuss instantly "dashes" towards the window making it so that cloding it multiple times in a row makes him catch you much faster.
-Fixed enemies moving faster after their first move in the night.
-Now the hallway lights slow the enemies down more.
-Golden Flumpty attacks a bit earlier now.
-Blam's Jumpscare is now actually animated instead of just moving randomly.
-Now the game doesn't automatically maximize when you start the night.
-Updated some of the main menu descriptions.
-Updated the game icon.
-Changed the egg icon in the night UI.
-The menu doesn't have a "more" button now and everything is in one section now.
-Fixed being able to press the easter eggs while the cameras are up.
-Now the darkness ambience is different when Redman is present.
-Redman now acts a little bit different in the office.
-Redman has different moving sounds now.
-Redman can now be seen in a doorway if it's too late.
-Redman now becomes pitch black in the office when you close the window.
-Redman now doesn't do anything in the office if your monitor is open.
-Now, when the window is closed while Redman is present, the window doesn't emmit a line of light.
-Nerfed Owl a little bit due to Redman's behaviour change.
-Now when you hold the window closed, your camera should stay in one position.
-Clickteam menu bar was removed.
-Fixed some layering issues.
-Might forget some other minor changes.
There might be some font issues by the way, if the text is too small then I know about this problem.
0 comments