Game
Floating Sandbox
4 years ago

One Cool Video


Dear shipmates,

Just found a cool video on youtube by a new Floating Sandbox fan (The Game Tester Ultima), and felt compelled to share it out immediately.

I find this video particularly interesting because it showcases some aspects of the simulation that are different than the "ordinary sinking" that is at the historical heart of Floating Sandbox.

This video is a reminder of the essence of a physics simulation, and of the reason why I feel driven at improving it over and over again during all these years: everything you see in the video is *not* scripted - there is no code that instructs the Eiffel tower metal to burn, or which causes the tower to tilt and fall to the ground the way it does, or which causes burning particles to suddenly snap and fly in the air. Everything you see is, instead, purely the result of intrinsically trivial calculations. A strong testament to the beauty of nature and to the power of the human mind at abstracting mathematical formulae out of observed behaviors.

Sorry for the philosophical rant, and talk to you all soon, hopefully showcasing more cool stuff!



1 comment

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

1.12 Screenshot #1

Sneak Peek at the New Water Flood Algorithm

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.