Beta v1.0.0 Patch Notes
Recoded the game using Java with Libgdx.
Added a hybrid-scroll option to the game!
Added perspective effect option to the game!
No key-binds, except F2 for menu.
The game over screen is bugged in this build, so press F2 to return back to menu.
Changed Eyesaur’s jumpscare!
Toreador music plays with a dramatic tune when playing Hard Scrambled Mode (7/20 Mode).
Enemy Mechanics:
Flumpty: Only goes to the left, making his way to your office. Must turn the office lights off to avoid him.
Blam: Works the same as in the original game. Must turn the office lights off to avoid him.
Owl: Works the same, but acts smarter. He will always try to fly through an opened vent! Close the vent to avoid his attack!
Grunkfuss: Has a foxy-like mechanic! His patience meter can now be filled up by staring at him in the cameras. But he will jumpscare you if his patience runs out or if you stare at him for too long!
Red man: Works the same as in the original game, but his window pops up in any random place on the left side of the monitor, and if his load time completes, he instantly jumpscares you.
Eyesaur: Has an alternative foxy-like mechanic where you must stare at him for him to retreat and disappear into his hole before he reaches to room.
Golden Flumpty: Works with a vent mechanic where if you have a camera up, he has a chance to appear at an opened vent with a sound cue. You must close the vent on him before he jumpscares you!
Challenges:
Exposure Healing: Exposure will heal slowly if no one is at the hallway.
Exposure No Healing: Exposure will never heal up.
Exposure Instant: When spotted, the exposure will fill up quickly, even if the office lights are turned off.
Monitor Unlimited: No Limited Power or Battery
Monitor Battery: The monitor has a short amount of battery which can be recharged if not in use. If a monitor runs out of battery, you must charge it fully before using it again.
Monitor Power: The monitor has a long limited amount of power which cannot be recharged! If a monitor runs out of power, it cannot be used again!
Hallway Normal: 4 seconds before flumpty or blam peeks at you. They will wait for you to close the monitor before peeking.
Hallway Fast: 2 seconds before flumpty or blam peeks at you. They will wait for you to close the monitor before peeking.
Hallway Aggressive: 2 seconds before flumpty or blam peeks at you regardless of monitor usage.
Lights Out Unlimited: Lights can be off as long as you want.
Lights Out 10 seconds: Lights will turn on if the lights were off in 10 seconds!
Lights Out 5 seconds: Lights will turn on if the lights were off in 5 seconds! Blam and Flumpty won’t overlap with each other if the lights are about to turn on.
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