Game
Legend of the Sacred Swords
6 years ago

One Month Later... UPDATE US PLEASE!!!


Okay okay I will!

So heres the new things so far:

  • Widescreen

  • New HEAVY Graphical setting (I get 5fps on my toaster)

  • Optimization for Med-Graphics (A solid 50fps for me) [Theres other effect options you can turn off as well if you just want gameplay and no visuals]

  • A new Reznoal (not even 25% finished, but there will be a release as soon as theres gameplay!)

Here is a screenshot of a thunderstorm with the new graphics and a small part of the new town. See if you can spot every detail used in the weather.

5d091724b6254.png


1 comment

Loading...

Next up

Small Teaser! Sorry for the huge delay but MV to MZ is going on right now! I might release old builds temporarily but I'm going to work on this more at a steady pace rather than putting everything all at once in one build.

I think it's time I upload a small spoiler...

ANOTHER SPOILER! Lots of progress done today! So I decided to share that progress with you guys. But here's a head's up, I will warn every Social Media that the day before the Alpha release, there will be a LiveStream for a Key Giveaway! Be sure to join!

New Spoiler Image!

Small Spoiler Image.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.