Game
One Night at Freddy's Pizza Kamified
7 months ago

One Night at Freddy's Pizza Kamified Changelog
(but actually this time)


1.0.2

  • Release build.

1.0.3

  • Added extra info to Fazbear's page in the manual.

  • Added checkpoints for each quarter of the night. (very broken, softlocked you on the Last Stand event, kinda ruined the point of the game.)

1.0.2 rerelease (this makes sense, trust.)

  • Removed checkpoints & the separation of progress bar into 4 milestones to not mislead the player into believing there are any.

  • Added 1 (one) main menu splash text.

1.0.4

  • Fixed Caps Lock disabling movement if on when playing with WASD keybinds.

  • Fixed pizzas still scrolling if paused.

  • Slightly nerfed Fazbear's first kill timer and Edgebear's kill timer to not make them near instant.

Note: There may or may not be some issues with saves being reset due to some behind the scenes changes (new laptop, packaging settings got reset.) so if it does happen I apologize but I don't think I can do anything about it.

1.0.5

  • Fixed window name on the Gamejolt client still saying 'Milestone 0' when on the night even though there no longer are any checkpoints.

  • Updated 'worldtrademark' special thanks in the credits to be 'Alari (bikewithnoseat)' to fit with her username change.

  • Added 8 main menu splash texts. (now there's 94.)

  • Added 22 game over screen texts. (now there's 292.)



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Mweheheheheh...

That was so much easier than getting Bassie, my god.

The creatures of Dr. Victor Cosmostein.

The Poopet

I would like to mention that the game was virtually complete as of the release of this gamepage, though I couldn't get it out either then or yesterday due to being busy. There only should be a few more minute things to do and it should probably be out.

Fix Fredbear

Random test shitpost made after a few weeks of technical difficulties turned next game I'm developing, welcome one and all to My Favorite, Five Nati Slop! more on it later.

Frankly, I've been sitting on my ass doing nothing for the past few days. Max mode rn feels a bit too simple. Meanwhile, I have fully implemented the ability to actually die, so here's a showcase of Disembodied's 'jumpscare' and the game over screen.

Five New-Fangled Nights is out now!!!

Since trying to schedule 7 posts at once proved wildly unhelpful, I may as well post a regular devlog like a regular developer, sigh.

(Open article)