Next up
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
Peaches!
(☆▽☆)
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
Hello everyone, Just became a mod in PVZ community ^^ I'll feature all the best fanarts, aswell as you're free to report to me anyone breaking the rules / spamming
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
Polishing the Horde & Reworking the Basics
Solar Flare 🔥🔥🔥
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable



















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