Recently, on one forum, a game developer asked the build of our game Halver to play on his stream
He tried to complete the game many times, reducing the time to complete. He passed one of the levels for a long time and said that it was poorly optimized
Based on this situation, someone made a fun video how streamer trying to complete the level
Do you think a logical platformer should always have a predictable passage of all levels, or can some degree of randomness be allowed?
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