Welcome to our second One Week at Just Freddy’s Devlog! We’ll be going over a few things today, some good, some bad. But regardless we are excited to share more information about OWaJF to you all!
First of all, here's some gameplay footage of the office, including a look at the breakroom. This shows off a large portion of the mechanics in OWaJF that you can use for defense. Including a Freddy Fazbear mask, the break room door, the desk itself, and a flashlight. All mechanics being tied to a different Freddy Fazbear.
This footage also shows off the cameras for the first time! With a proper in-game look at the stage, and some of the animation you’ll expect to see on the cameras.
Now, onto the bad news, despite the amazing progress we’ve made on One Week at Just Freddy’s, we do not think that we are going to be able to complete it in a state we are happy with by the end of 2024.

When we set out for a 2024 release, that was before a lot of unexpected behind the scenes things happened, nothing bad, but things we didn’t account for in planning. So, rather than crunching and forcing out a worse game for you all, we will be delaying the game to a 2025 release. We apologize for the delay, but hope you understand that we are working hard to make this game something we can be proud of.
Now, back to the game itself. Since our last devlog, we revealed and showcased Toy Freddy and Nightmare Freddy! Our lineup now officially consists of Freddy Fazbear, Toy Freddy, Withered Freddy, Phantom Freddy, Nightmare Freddy, and Funtime Freddy. However, we have never given you a proper look at Funtime Freddy- so have a closer look!

(not an in-game screenshot)
You’ve now had a full look at six of the Freddy’s in the location, and we are reaching the end of our list here pretty soon. So we’d like to say there’s a total of NINE Freddy’s you can face off against in One Week at Just Freddy’s. Can you guess the final three? Or even do a little digging for them?

As for things we need to finish, it’s not much different than last time. Animation, texturing, and art are the largest parts of the game left to complete. Progress on all three are in full swing now, but as we said in the August Devlog, it is a slow process.
Additionally, we have cast most of our voice actors for the game! It's been a great process working with them, and from what's been finished we are very happy with the results. We look forward to sharing our cast, and their lines, with you eventually! Before this Devlog ends, We'd like to quickly showcase some of what we’ve been working on individually, with notes from the artists if they wish.
One of our 2D artists, Hal, has continued working on the in-game promotional art, here’s a work in progress of one of them!

Hal: "Been drawing everyone’s favorite bear, Helpy! Honestly, it’s been hard working on this while having work at the same time."
Another of our 2D artists Kadence has been working on arcade machine art! Here’s just one of the arcade machines that has their art on it!

Our final 2D artist, Fio, has been working on a big gameplay element from the beginning of production that has yet to be shown, that being the GUIDEBOOK! Here’s your first look at it! It details behaviors, quirks and an illustration of every Freddy. You unlock new entries as you complete nights, or die trying.

Io, on top of doing a large portion of the coding and bug fixing, has also been composing for OWaJF! Here’s the main title theme for the game!
Nova, one of our coders and 3D artists, has been largely working on the nitty gritty parts of modeling such as UV Unwrapping, as well as working on the final models that need to be implemented. The breakroom is one of many examples of her modeling and UV work!

Nova: "I love Uv Unwrapping :( 👍👍"
Alan, our director, 3D artist, and animator has largely been working on texturing and 3D animation. You can see his texturing throughout the Devlog, but here’s a look at an animation that was actually cut from the game. You can expect (many) animations like this in the final product!

That's all for this Devlog! Thank you all once again for your support and patience. We can’t wait to get this game out to you all.
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