Hello Everyone,
Today is one year since I’ve started programming Old Adventure! IT’S AMAZING, RIGHT?!? The game is very near to the end of the development, I really have “small” things to do.
In this years a lot happened. A lot of people might think “Why it takes too long to complete a since platformer game!?!”…Well, the answer is really simple! During this period of programming/Drawing stuff for Old Adventure my skill improved a lot and this makes me wanted to change EVERYTHING, that CRAZY, right? I really want to make a decent game…will my first project be a DECENT game?! I’m really curious about that. I’m very EXCITED for the release, but also really SCARED. Work really hard and it might be very “unsuccessful” in sales…I don’t really care about “money”, but mostly I care about creating a game which people like/want to play.
WHAT ARE YOU WORKING ON RIGHT NOW?!?!
Right now I’m still changing stuff, yeah, CRAZY!! The part I really want to change a lot is the WindowMove Secret Level because the level design is very hard and a lot of people have a lot of difficulties on it.
Thanks to God, I’m not only working on changing this! I’m hardly working on porting the game to MAC OS X and LINUX. I’ve never done a game for this OS, so I have to learn a lot…Also, for making the game more “COMPLETE” I decided to add STEAM ACHIEVEMENTS and STEAM CARDS!
Last thing: I don’t know if will work or not, but I tried talked with Microsoft for publishing the game on Xbox! They emailed me for creating a Non-Disclosure Agreement (NDA), I did it and after that, they send me the “Game Information Form”, where I have to show them everything about the game…After that, they’ll send me an email in less than 30 days where they say me if I get accepted or not…Honestly, I don’t really think they’re going to approve my game. It’s not a BIG Title like Limbo or Super Meat Boy…We’ll see:)
That’s it for this UPDATE.
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