Game
TimeCube
4 years ago

Only devlog you'll see on this page.


As this is just a minigame for my main game, I won't be updating it too much. As of now, it's kind of perfect.

The biggest change I've made is the score calculation.

Score calculation works based on distance and the speed of the cube.

firefox_lqvttc7jld.png

D = Distance, S = Speed, d = DistanceBuff, s = SpeedBuff, O = ScoreGain

I am able to specifically buff and nerf distance and speeds, which makes it a lot easier for balancing, albeit, limiting.

I've made a trajectory prediction line, it's just extremely unstable. I've kept it from the main build since it causes crashes.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Szayel Aporro Granz - Bleach

Some Shadow boss fight gameplay πŸ‘Ύ

Explosive domino effect

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Annie of the stars