Game
Ix and the Dark Mage
6 years ago

Onto the final battle - pt1


So I finally got around to working on the final boss battle.

I had an idea to stop the player from getting too far away from the boss (the room is 2-3 screens wide and tall so it was possible to run away from him to the other side of the room) by making the boss teleport to near the player.

A quick change to a sprite to give it a nice (for my programmer editing of the art) teleport effect and I was ready to get onto the state machine edits and make the teleport work.

2-3 hours later and it is barely working at all, but persevering with it I finally got it to work properly and the boss now teleports to near the player. The final location of this will most likely need to change (will base it on the current view window so that the boss can appear anywhere within that screen near enough to attack the player).

Next I will aim to get the different attacks working, as I have to add in all of those from the other mini-bosses to make this guy a bit more of a challenge than they are.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Strange Umbrella

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.