Game
Five Nights at Stickman's 2

4 years ago

Oooooh, lore!

Also, i officially replaced the Marttic cameo with mat.




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Even the other animatronics are scared of BROS.

081

Magnemite (The Magnet Pokémon)

It stays afloat by using anti-gravity and emits a powerful magnetic wave capable of drawing in objects from 300 feet away.

It's also attracted to strong electric currents.

084

Doduo (The Twin Bird Pokémon)

Despite being a bird, it doesn't actually have wings yet. It is, however, an expert runner, capable at running over 60 MPH.

When one head does something such as eating, the other stands guard and remains vigilant.

What the actual fudge?

083

Farfetch'd (The Wild Duck Pokémon)

This Pokémon carries around a leek it treasures deeply, and so will do anything to protect it. It uses it as a weapon, to help it build its nest and as food. Without the leek, Farfetch'd is completetly defenseless.

Prototype A-73 is in the game.

080

Slowbro (The Hermit Crab Pokémon)

A Shellder attached itself onto its tail and won't let go. If by chance it comes off, it becomes Slowpoke again.

078

Rapidash (The Fire Horse Pokémon)

Capable of reaching 150 miles per hour in only ten steps. It'll chase anything that's moving fast as this Pokémon has a competitive mindset.

It's able to travel the entire region of Sinnoh/Hisui in a day and a half.

it sucks, however I made it.

083

Magneton (The Magnet Pokémon)

The result of three Magnemites merging together through their own magnetic forces. Its electricity becomes three times as powerful, resulting in increased temperatures upon getting close.