Game
Stramedia: Development Post Archive


3 years ago

Oops. Figured out how to make custom ambient color controls. >:3

(you can already tell that you are slowly losing me to Unity)




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Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao

Just warming up with smaller things to familiarize myself with Godot's API, but

Hey, it's the small steps that count.

I heard of "being on fire" when you're having a streak, but this is ridiculous.

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c:

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

LMAO

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol