Hello Orange Nation. I got a bunch of things to talk about, and this time at least one of them is interesting!
New Masks (And the pacifist route)
A perk of re-doing every area was that I got to completely re-do the "jump" events. The reason every joyful mod only has 4 masks is because the jump events were all different events that all had the exact same code, so if you wanted to add a new mask, you'd have to go through and replace *every* event manually. I've solved this by having common events, now I can add as many masks as I want. This let me rework an idea I had for the first release of Orange Edition, the BBB mask!

Now you can play as a pacifist, spreading love or whatever. Pacifism is a new feature where after meeting with Mr. Beautiful, you're given the opportunity to take a peaceful approach to wiping out the list. It's not a total shake-up, it won't affect the ending, (technically) but it has a bunch of changes to certain areas.
Vegaland
Vegaland is done! Hooray!!! It consists of nine rooms compared to the original game's four. There's a fully functioning pacifist route, with NPCs who have different reactions to all the masks, a few new fights, and a couple of side areas with interactables. You can just kill everyone like in the original though.

What Next?
Lardy's area. I got some good ideas for that, plus I've already drawn some sprites.

Development is kinda slow right now, but it'll get faster in the summer when I don't have school and whatever else to deal with. I won't ever cancel this though, I'd do whatever it takes to Orange the Edition. I'd cut off an arm, hell maybe even both...
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