6 months ago

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Even if this isn't my first time seeing this tutorial

I love griffpatch

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay

Capri Sun captain

How it feels outside currently

Error: fucks not found

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

The circle of idiots

Just only the boss left for this area, and then it'll be onto the next one