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I redesigned the menu of an old game.
I added a new option to the main menu settings that allows you to disable the monster chase music during the game.
Testing the "Run to the exit" alert sound after collecting all 10 Custards β and thanks to @GooberJohn
for creating this audio for me!
I was thinking of adding three map categories: one for ST3, one for ST2, and one for custom maps, which would be new maps like "BackRooms, Bunker". What do you think?
Testing a menu from a very old game of mine, the image on the left is from the old game and the one on the right is from the current game.
I made a slight change to the flashlight beam color, switching from a yellowish hue to white.
Hello everyone, I'm creating a Slendytubbies multiplayer FPS game with several game modes (Team Deathmatch and Deathmatch). The game is still in development; I started today. Here are some images of the game.
Satellite Station is an abandoned station where old transmissions have given way to silence. Explore dark corridors, find all the Custards, and survive Headless Dipsyβwielding his chainsawβas he lurks in the shadows, waiting for his next victim.
Testing the Map Categories, ST3, ST2 and Custom Maps.
πͺ Military Field
An old, abandoned military Field in the middle of the desert, now shrouded in dust and with a monster lurking. Rusty watchtowers and a forgotten military satellite station.
What was once a training ground has become a dangerous place.












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