Game
3 Weeks of Giuseppe
1 year ago

Oughh... made a mistake


In the poll I made regarding an art style change for the game, I referred to art style 3 as the "custom night" art style. This is because it is the art style that is currently being used for the custom night.

However, I forgot that this is not the art style used in the 1st week demo.

This is what the custom night screen currently looks like. I might change it.

screenshot_2024-10-07_at_24335pm.png


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demo out

new patch:

- animatronics are more aggressive

- power drains faster

- power drains more the longer your doors are closed

- fredbear slightly less aggressive

- nights are 30 seconds longer

- toxic meter increases faster

- bug fix

Fredbear's hat is now purple.

Here's what the journals page looks like as of now, and what it looks like when they are all unlocked.

elevator minigame teaser

I updated some of the mechanics for the Pill Evil Giuseppes.

When the week 2 demo comes out, I suggest picking the brown pill on night one.

The new Giuseppe content is here, everybody!

It can be played at: https://gamejolt.com/games/maltigitime/962794

Since I will be taking a break from Giuseppe-related stuff for a bit, I've added images of what I will be working on.

Haven't worked on this game for so long that I forgot about the things I put in the game.

I just opened the project and jumpscared myself with the pickle slot variable.

pixel arts + scrapped custom night portrait