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THE DEV DIARIES 4 - How NOIR shaped everything - In this diary we will talk about the genre of film-noir and the effect it has on the game. - It's a super-serious dev diary article, folks!
THE DEV DIARIES #1 - Natasha Catzenko - Making the characters
Howdy, folks! We'd like to tell you about how our characters came to life and set in motion. Check out our third Dev Diary article about 2D character animations of Chicken Police.
Chicken Police is alive on steam, folks! :) https://store.steampowered.com/app/1084640/Chicken_Police/
We added six more languages to the steam descriptions, making it available in eight languages altogether. :) Our steam site is available in: English, French, German, Brazilian Portuguese, Hungarian, Russian, Spanish and Italian.
"I simply must have it" Desctructoid just wrote a truly mindblowing article about us! :o See for yourself: https://www.destructoid.com/chicken-police-is-a-story-driven-noi…
What is common in Grim Fandango, L.A. Noire, Policenauts, Alan Wake, Sam&Max;, Blade Runner and Bioshock? These games not only determined our childhood, but they pushed us on the road that led us to Chicken Police.
Have you seen our first Dev Diary about the making of the characters in Chicken Police with real models and animals? :) Check it out here, folks: https://gamejolt.com/games/chickenpolice/418210/devlog/the-dev-d… #gamedev #howitsmade #adventuregame #devdiary #noir #chickenpolice
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Rockin the Guitar, an Axe like Guitar I made for my Uni project
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